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Code style

A number of very simple things go a long way towards improving your code substantially. For good programmers, they are second nature, and you should strive to make them a habit.

This text tries to be programming language-agnostic, and code fragments will be presented in several programming languages such as C, C++, Fortran and Python. However, even if you don't master these languages, the code fragments should be easy enough to understand.

Although each programming languages has some specific best practices, many are applicable to any programming language. This is what this text focuses on. We also provide a list of references to best practices specific to various programming languages, and we encourage you strongly to read those as well.

In this section, we will use the term function in a very broad sense, simply to keep the text easy to read. In the context of Fortran, a function refers to a program unit, any procedure, either a function or a subroutine. It also refers to a method defined in a class. In the context of Python and C++, we will use the term function for methods as well.

Similarly, we use the term variable for constants, and also for attributes of objects and classes, whenever that doesn't lead to confusion.

Of course, each programming language has its own style guides, often even several, you can find links to those in the reference section.

Format your code nicely

To quote Robert C. Martin, "Code formatting is about communication, and communication is the professional developer’s first order of business".

All programming languages have one or possibly multiple conventions about how to format source code. For example, consistent indentation of code helps considerably to assess the structure of a function at a glance. For multi-level indentation, always use the same width, e.g., multiples of four spaces.

The convention you have to use is often determined by the community you are working with, such as your co-workers. It is best to stick to that convention, since coding is communicating. If no convention is established, consider introducing one. The one which is prevalent in the programming language community is most likely to be your best choice.

For several programming languages there are tools to automatically format your code so that it adheres to a convention. It is considered good practice to use such tools if they are available, and even to make them part of your development pipeline, either as git pre-commit hooks, or as part of a more substantial CI/CD setup on GitHub or GitLab.

Another issue is code formatting is the maximum number of characters on a line. Some guidelines for programmers have very strong opinions on that, while other are more tolerant.

Since many editors will automatically display a view on your code with lines wrapped to the length that can be displayed on the screen, that might not seem an issue, but it can be argued that this makes the code harder to read. If you switch that off, you will have a view on your code were some lines are truncated, again a very unpleasant and potentially confusing situation.

Personally I like the maximum line length to be 80 characters, since that will guarantee it can be displayed without the need to wrap it, even when displaying multiple editor windows side-by-side. Again, code formatters can enforce this and properly wrap the code for you automatically.

Whichever convention you follow, be consistent!

Use language idioms

Linguists use the term "idiom" for an expression that is very specific to a certain language and that cannot be translated literally to another. For instance, the English idiom "it is raining cats and dogs" would translate to "il pleut des cordes" in French. The corresponding idiom in French is completely unrelated to its counterpart in English. Mastering idioms is one of the requirements for C1 certification, i.e., to be considered to have a proficiency close to that of native speakers.

We observe a similar phenomenon for programming languages. Some syntactic constructs are typical for a specific programming language but, when translated one-to-one into another language, lead to code constructs that are unfamiliar to programmers who are proficient in that language. The code fragments below illustrate this for Fortran and C.

Although you could write line 4 of the C function below in this way, you most likely wouldn't since it is not idiomatic C.

int factorial(int n) {
    fac = 1;
    for (int i = 2; i <= n; i++)
        fac = fac*i;
    return fac;
}

The idiomatic formulation of line 4 would be fac *= i.

In Fortran for example, you would write

real, dimension(10) :: a
...
a = value

rather than

integer :: i
real, dimension(10) :: a
...
do i = 1, 10
    a(i) = value
end do

Using idioms, i.e., expressions that are particular to a (programming) language, will make your code much easier to interpret correctly by programmers that are fluent in that language.

In the spirit of Robert C. Martin's quote: it is all about communication.

However, there are sometimes different reasons as well. If we consider the following Python code that uses the numpy library, we can observe a marked performance difference when comparing the two code fragments below.

   a = np.emptylike(b)
   for i in range(b.shape[0]):
       for j in range(b.shape[1]):
           a[i, j] = np.sqrt(b[i, j])

versus

    a = np.sqrt(b)

The second form is more idiomatic, but it will also substantially outperform the first fragment. MATLAB users will be aware of this difference as well.

Idioms for programming languages are usually expressed in code style guidelines. You can find links to those in the reference section.

Choose descriptive names

In a way, programming is storytelling. The data are the protagonists in the story, and the functions are the actions they take, or what happens to them. Hence variable names should be nouns and functions names should be verbs. If a function returns a property, it should be phrased as a question.

Any editor worth its salt provides completion, so you can't argue in favor of short but less descriptive names to save typing. A long but descriptive name is just hitting the tab key away.

Choosing descriptive names for variables and functions is another aspect that can make reading your code much easier. Consider the following pseudo-code fragment, and although I'll grant that it is something of a caricature, I've seen some in the wild that are not significantly better.

f = open(fn, 'r')
for i in f:
    x = get(i)
    if condition(x):
        a = compute(x)
        if a < 3.14:
            do_something(a)
f.close()

A key principle of good software design is that of the least surprise. Choosing appropriate names for our variables and functions helps a lot in this respect.

When it comes to programming languages, there is a very clear bias: all those I'm aware of have keywords defined in English. Hence I would argue that code that also uses English variable and function names is easier to read. This saves you from continuously, although unconsciously, to switch from one natural language to another.

It may seem convenient, or even more natural to choose variable names in your native language, but that leads to more "surprises" when reading the code since you would also expect keywords in your native language to form actual sentences.

Moreover, communicating about your code with others that don't speak your language will be just that bit harder.

Just to put things in context: sometimes short variable names are perfectly adequate. For instance, trivial variable using in an iteration to index an array are conventionally called i, j and so on. This is perfectly fine, and unless you have a good reason to choose different names, the "default" names will even help others to understand your code.

Also domain specific variables can have short names, using, e.g., T to denote the temperature, or t for time. This particular example would of course break for programming languages that are case-insensitive, e.g., Fortran.

Note that these last remarks in no way contradicts the message of this section: T and t are very descriptive for developers in the domains where this notation is used.

Keep it simple

Ideally, code is simple. A function should have two levels of indentation at most. This is advice you'll find in the literature on general purpose programming. Although this is good advice, there are some caveats in the context of scientific computing.

However, the gist is clear: code is as simple as possible, but not simpler.

Even for scientific code, a function has no more lines of code than fit comfortably on your screen. It is all too easy to lose track of the semantics if you can't get an overview of the code. Remember, not everyone has the budget for a 5K monitor.

If you find yourself writing a very long code fragment, ask yourself whether that is atomic, or whether the task it represents can be broken up into sub-tasks. If so, and that is very likely, introduce new functions for those sub-tasks with descriptive names. This will make the narrative all the easier to understand.

A function should have a single purpose, i.e., you should design it to do one thing, and one thing only.

For function signatures, simplicity matters as well. Functions that take many arguments may lead to confusion. In C and C++, you have to remember the order of the function arguments. Accidentally swapping argument values with the same type in a function call can lead to interesting debugging sessions.

The same advice applies to Fortran procedures or Python functions, keep the number of arguments limited. However, both Fortran and Python support using keyword arguments, a nice feature that makes your code more robust. Consider the following procedure signature:

real function random_gaussian(mu, sigma)
    implicit none
    real, intent(in) :: mu, sigma
    ...
end function random_gaussian

You would have to check the documentation to know the order of the function arguments. Consider the following four function calls:

  1. random_gaussian(0.0, 1.0): okay;
  2. random_gaussian(1.0, 0.0): not okay;
  3. random_gaussian(mu=0.0, sigma=1.0): okay;
  4. random_gaussian(sigma=1.0, mu=0.0): okay.

The two last versions of this call are easier to understand, since the meaning of the numbers is clear. Moreover, since you can use any order, it eliminates a source of bugs.

Unfortunately, neither C nor C++ support this feature.

Limit scope

Many programmers will declare all variables at the start of a block, or even at the start of a function's implementation. This is a syntax requirement in C89 and Fortran. However, C99, C++, R and Python allow you to declare variables anywhere before their first use. Since the scope of a variable starts from its declaration, and extends throughout the block, that means it is in fact too wide.

Limiting the scope of declarations to a minimum reduces the probability of inadvertently using the variable, but it also improves code quality: the declaration of the variable is at the same location where the variable is first used, so the narrative is easier to follow.

In C++ this may even have performance benefits since a declaration may trigger a call to a potentially expensive constructor.

Fortran requires that variables are declared at the start of a compilation unit, i.e., program, function, subroutine, module, but Fortran 2008 introduced the block statement in which local variables can be declared. Their scope doesn't extend beyond the block. Modern compilers support this Fortran 2008 feature.

Note that Fortran still allows variables to be implicitly typed, i.e., if you don't declare a variable explicitly, its type will be integer if its starts with the characters i to n, otherwise its type will be real.

Consider the code fragment below. Since the variables were not declared explicitly, i is interpreted as integer and total as real. However, the misspelled totl is also implicitly typed as real, initialized to 0.0, and hence the value of total will be 10.0 when the iterations ends, rather than 100.0 as was intended.

integer :: i
real :: total
do i = 1, 10
    total = totl + 10.0
end do

To avoid these problems caused by simple typos, use the implicit none statement before variable declarations in program, module, function, subroutine, and block, e.g,

implicit none
integer :: i
real :: total
do i = 1, 10
    total = totl + 10.0
end do

The compiler would give an error for the code fragment above since all variables have to be declared explicitly, and totl was not.

Limiting scope of of declarations extends to headers files that are included in C/C++. It is recommended not to include files that are not required. Not only will it pollute the namespace with clutter, but it will also increase build times.

This advice is even more important for Python import statements. While the performance impact for C and C++ is limited to compile time, that of unnecessary imports of Python modules will increase the run time of your application.

Multithreading

When developing multi-threaded C/C++ programs using OpenMP, limiting the scope of variables to parallel regions makes those variables thread-private, hence reducing the risk of data races. We will discuss this in more detail in a later section. Unfortunately, the semantics for the Fortran block statement in an OpenMP do loop is not defined, at least up to the OpenMP 4.5 specification. Although gfortran accepts such code constructs, and seems to generate code with the expected behavior, it should be avoided since Intel Fortran compiler will report an error for such code.

This recommendation is mentioned in the C++ core guidelines.

Namespaces and imports

In C++, you can importing everything defined in a namespace, e.g.,

using namespace std;

Although it saves on typing, it is better to either use the namespace prefix explicitly, or use only what is required, e.g.,

using std::cout;
using std::endl;

In Fortran it is also possible to restrict what to use from modules, e.g.,

use, intrinsic :: iso_fortran_env, only : REAL64, INT32

The only keyword ensures that only the parameters REAL64 and INT32 are imported from the iso_fortran_env module.

Note that the intrinsic keyword is used to ensure that the compiler supplied module is used, and not a module with the same name defined by you.

Similar advice applies to Python, from math import * is considered bad practice since it pollutes the namespace.

Be explicit about constants

If a variable's value is not supposed to change during the run time of a program, declare it as a constant, so that the compiler will warn you if you inadvertently modify its value. In C/C++, use the const qualifier, in Fortran, use parameter.

If arguments passed to function should be read-only, use const in C/C++ code, and intent(in) in Fortran. Although Fortran doesn't require that you state the intent of arguments passed to procedures, it is nevertheless wise to do so. The compiler will catch at least some programming mistakes if you do.

However, this is not quite watertight, in fact, one can still change the value of a variable that is declared as a constant in C. Compile and run the following program, and see what happens.

#include <stdio.h>

void do_mischief(int *n) {
    *n = 42;
}

int main(void) {
    const int n = 5;
    printf("originally, n = %d\n", n);
    do_mischief((int *) &n);
    printf("mischief accomplished, n = %d\n", n);
    return 0;
}

In fact, this is explicitly mentioned in the C++ core guidelines.

Control access

When defining classes in C++ and Fortran, some attention should be paid to accessibility of object attributes. An object's state is determined by its attributes' values, so allowing unrestricted access to these attributes may leave the object in an inconsistent state.

In C++, object attributes and methods are private by default, while structure fields and methods are public. For Fortran, fields in user defined types and procedures defined in modules are public by default. Regardless of the defaults, it is useful to specify the access restrictions explicitly. It is good practice to specify private access as the default, and public as the exception to that rule.

Interestingly, both Fortran and C++ have the keyword protected, albeit with very different semantics. In Fortran, protected means that a variable defined in a module can be read by the compilation unit that uses it, but not modified. In the module where it is defined, it can be modified though. In C++, an attribute or a method that is declared protected can be accessed from derived classes as well as the class that defines it. However, like attributes and methods declared private, it can not be accessed elsewhere.

This is another example where getting confused about the semantics can lead to interesting bugs.

In summary:

access modifier C++ Fortran
private access restricted to class/struct access restricted to module
protected access restricted to class/struct and derived variables: modify access restricted to module, read everywhere
public attributes and methods can be accessed from everywhere variables, types and procedures can be accessed from everywhere
none class: private, struct: public public

Python has no notion of private attributes or methods, they are always public. However, attributes and methods that are supposed to be private to the class are by convention prefixed with a _. Note that this is a convention for programmers, the Python runtime will not enforce this.

In both C++ and Python you can "simulate" Fortran notion of protected, i.e., read-only attributes by implementing a getter, but no setter.

Variable initialization

The specifications for Fortran, C and C++ do not define the value an uninitialized variable will have. So you should always initialize variables explicitly, otherwise your code will have undefined, and potentially non-deterministic behavior. When you forget to initialize a variable, the compilers will typically let you get away with it. However, most compilers have optional flags that catch expressions involving uninitialized variables. We will discuss these and other compiler flags in a later section.

When initializing or, more generally, assigning a value to a variable that involves constants, your code will be easier to understand when those values indicate the intended type. For example, using 1.0 rather than 1 for floating point is more explicit. This may also avoid needless conversions. This also prevents arithmetic bugs since 1/2 will evaluate to 0 in C, C++ as well as Fortran. Perhaps even more subtly, 1.25 + 1/2 will also evaluate to 1.25, since the division will be computed using integer values, evaluating to 0, which is subsequently converted to the floating point value 0.0, and added to 1.25.

Specifically for C++, I'd strongly encourage you to use universal initialization, since narrowing conversion would lead to warnings. In the code fragment below, the first local variable n1 will be initialized to 7 without any warnings, while the compiler will generate a warning for the initialization of n2.

int conversion(double x) {
    int n1 = x;
    int n2 {x};
    return n1 + n2;
}

Precision is also an important factor. If you intend to work purely in single precision for floating point arithmetic operations, it is important to avoid accidental type promotion. For instance, in the code below, the single precision argument is multiplied by 2.1 in ... double precision since that is what the compiler assumes you want to do. When that computation is done, the result is converted back to a single precision value.

float times2(float x) {
    return 2.1*x;
}

In C and C++, a single precision floating value is denoted by 2.1f to indicate its type.

float times2(float x) {
    return 2.1f*x;
}

In Fortran, you can similarly make the distinction between kinds of literal numerical values.

function times2(x) result(y)
    implicit none
    use, intrinsic :: iso_fortran_env, only : sp => REAL32
    real(kind=sp), intent(in) :: x
    real(kind=sp) :: y
    y = 2.1_sp*x
    return y
end function

Similar concerns are important when using numpy in Python.

To comment or not to comment?

Comments should never be a substitute for code that is easy to understand. In almost all circumstances, if your code requires a comment without which it can not be understood, it can be rewritten to be more clear.

Obviously, there are exceptions to this rule. Sometimes we have no alternative but to sacrifice a clean coding style for performance, or we have to add an obscure line of code to prevent a problem caused by over-eager compilers.

If you need to add a comment, remember that it should be kept up-to-date with the code. All too often, we come across comments that are no longer accurate because the code has evolved, but the corresponding comment didn't. In such situations, the comment is harmful, since it can confuse us about the intentions of the developer, and at the least, it will cost us time to disambiguate.

The best strategy is to make sure that the code tells its own story, and requires no comments.

A common abuse of comments is to disable code fragments that are no longer required, but that you still want to preserve. This is bad practice. Such comments make reading the code more difficult, and take up valuable screen real estate.

Moreover, when you use a version control system such as git or subversion in your development process, you can delete with impunity, in the sure knowledge that you can easily retrieve previous versions of your files. If you don't use a version control system routinely, you really should. See the additional material section for some pointers to information and tutorials.

You should also bear in mind the distinction between comments and documentation. Documentation describes how to use your data types and functions to those who may want to use them. Comments are intended for the consumption of the developers only. You can learn about best practices for documenting your code in the section on documentation.

Stick to the standard

The official syntax and semantics of languages like C, C++ and Fortran is defined in official specifications. All compilers that claim compliance with these standards have to implement these specifications.

However, over the years, compiler developers have added extensions to the specifications. The Intel Fortran compiler for instance has a very long history that can trace its ancestry back to the DEC compiler, and implements quite a number of Fortran extensions. Similarly, the GCC C++ compiler supports some non-standard features.

It goes without saying that your code should not rely on such compiler specific extensions, even if that compiler is mainstream and widely available. There is no guarantee that future releases of that same compiler will still support the extension, and the only official information about that extension would be available in the compiler documentation, not always the most convenient source.

Moreover, that implies that even if your code compiles with a specific compiler, that doesn't mean it complies with the official language specification. An other compiler would simply generate error message for the same code, and would fail to compile it.

Using language extensions makes code harder to read. As a proficient programmer, you're still not necessarily familiar with language extensions, so you may interpret those constructs incorrectly.

Hence I'd encourage you strongly to strictly adhere to a specific language specification. For C there are four specifications that are still relevant, C89, C99, C11 and C23. For C++ that would be C++11, C++14, C++17, C++20 and C++23. The relevant specification for Fortran are those of 2003, 2008, and 2018. References to those specifications can be found in the reference section.

For C and C++, you may be interested to read the MISRA software development guidelines, a collections of directives and rules specified by the Motor Industry Software Reliability Association (MISRA) aimed at ensuring safer and more reliable software systems in the automotive industry. A reference to this specification is mentioned in the [references][references.md].

The latest and greatest?

Programming languages and libraries evolve over time. New features are added, some are deprecated. It is quite important to keep track of the evolution of the programming languages you use. New features are typically added to make your code more robust, or easier to read or write.

Similarly, features are deprecated for a reason, usually because they were a Bad Idea(TM), or they can and should be replaced by new ones.

In general, it is a good idea to keep up, i.e., start using new features, and especially replace code that is marked as deprecated by your compiler or interpreter.

However, don't go over the top. If you use the very latest language features, e.g., the most recent version of Python, latest and greatest C++ standard you should bear in mind that you may cause problems for users of your application or library. It is quite possible that they use systems on which the latest compilers, interpreters and libraries are not available yet, sometimes for very good reasons.

With software deployment in mind, you should try to strike a healthy balance between innovation and pragmatism. Maybe it is wiser not to use the latest and greatest feature just yet, but to leave it for the next release?

Copy/paste is evil

If you find yourself copying and pasting a fragment of code from one file location to another, or from one file to another, you should consider turning it into a function. Apart from making your code easier to understand, it makes it also easier to maintain.

Suppose there is a bug in the fragment. If you copy/pasted it, you would have to remember to fix the bug in each instance of that code fragment. If it was encapsulated in a function, you would have to fix the problem in a single spot only.

Reuse your code

The warning on copy/paste is not only important in the context of a single project, but also across multiple projects. If you find yourself copying functions between projects, it is time to think to redesign your software in a more modular way to facilitate convenient code reuse.

Each programming language offers mechanism to develop code in a modular way, e.g., header files in C/C++, modules in Fortran and Python, libraries in R. Structuring common data types and functions into reusable units makes it a lot easier to to reuse that code. In effect, you are building a library of your own. This library forms the core of many of your projects and can be maintained separately.

Of course, this comes with a risk if you use your library in multiple projects, say both project A and project B. You have to take care that if you modify the Application Programming Interface (API) or the functionality for project A, it does not break project B. Again, many programming languages make it easy to maintain API compatibility, either through overloading in a language such as C++, or by creative use of optional arguments, allowed by Fortran and Python.

For example, suppose you have a function to compute descriptive statistics. Currently, it computes the mean value.

def statistics(data):
    return sum(data)/len(data)

In a new project, you would like the function statistics not only to return the mean value, but also the number of data, so you could modify it as shown below.

def statistics(data):
    n = len(data)
    return sum(data)/n, n

Now the function returns a tuple, its first element the mean value, its second the number of elements in data.

Although this would of course be fine for the new project, all other projects that rely on the function statistics would break since it would be expected that it returns a float value rather than a tuple.

This can be avoided by adding an optional argument as follows.

def statistics(data, return_n=False):
    n = len(data)
    mean = sum(data)/n
    return mean, n if return_n else mean

Since the return_n argument defaults to False, the function will retain its previous behavior when called in all previous projects, while you can use the added functionality in the new project by calling the function as statistics(data, return_n=True). Note that such design decisions need to be properly documented.

Of course, this approach only works up to a point. It might be necessary to review and redesign the API once in a while to streamline it and reduce the cognitive burden.

"Not invented here" syndrome

Something I observe time after time is the "not invented here" syndrome. This means that a developer may prefer to do her own implementation of a function or a class rather than use an existing library developed by others. She may want to avoid the learning curve or the code changes required to use that library, or just doesn't trust a "black box".

Sometimes that is a wise decision. The overhead incurred by using yet another library to accomplish something that is in fact quite simple to implement yourself may be too high. It will make dependency management and deployment somewhat more complicated . Although package managers are a great help in this respect, tooling is still required, and you may need to update your code if the API of the library changes.

On the other hand, re-implementing functionality that already exists in third-party libraries is mostly not a good idea. You are reinventing the wheel, and you might end up with a square one. There may be bugs or performance issues, a lack of flexibility, and it incurs technical debt, i.e., you have to maintain that code for the rest of your software's life cycle.

Again, you would have to try to find a healthy balance between implementing functionality yourself and using third-party libraries. Note that this may also have an impact on the license

Follow the pattern

About half a century into software development, it was recognized that good-quality software often exhibited the same patterns to implement certain features. The Gang of Four (Gamma, Helm, Johnson and Vlissides) published a book that cataloged the patterns they had found, put them into categories and gave both an abstract description and some concrete examples.

This book has inspired many others on the same topic, sometimes geared to specific programming languages or application domains.

It would lead us too far to go into details about design patters, but it is very useful to familiarize yourself with them so that you can apply them when the situation arises. You will find pointers in the reference section.